A world beyond the fight
Discover villages, regional factions, dungeons and dangerous encounters. Gathering routes and local goals give you reasons to keep exploring.
DEVELOPMENT JOURNAL
Follow the changes to Kaldor’s private playtest builds.
Recent archive · Updates 318–326
LATEST DOCUMENTED UPDATE
Entries describe changes at that update. Later patches may revise earlier systems and balance.
AN INDEPENDENT FANTASY ACTION RPG
Venture into a world where the materials you gather, the equipment you craft and the challenges you choose all move your character forward.
THE HEART OF KALDOR
Head out for a rare material. Return with a new recipe. Turn what you find into stronger equipment, then take on the fight that stopped you last time.
Kaldor connects exploration, combat and crafting into a continuing journey of character progression. It is being built, played and refined through private testing.
Explore the systemsSystems already taking shape in private builds.
Discover villages, regional factions, dungeons and dangerous encounters. Gathering routes and local goals give you reasons to keep exploring.
Gather materials, learn recipes and craft equipment. Enchant, upgrade and reforge your gear as you invest in the build you want to play.
Choose from 30 classes and develop your character through skills and equipment sets. Command a Warlock’s summoned companion or fight alongside a Beastmaster’s pet.
Hire specialized workers, choose their resources and collect their production. Cooking and alchemy help you prepare for the journey ahead.
Shared account systems connect your characters through materials, recipes, reputation and more. Each character contributes to a broader adventure.
Prepare your build at Ascension 20, then face stronger enemies for greater gold, gathering yields and loot chances. Higher ranks can grant enchanted epic drops.
CHOOSE YOUR CALLING
All 30 classes are available in current private builds.
Find your character among warriors, spellcasters,
healers and companion commanders.






























EQUIPMENT WITH IDENTITY
Set pieces, named weapons and a path to improvement.
These are the item icons you will find in Kaldor.








A Warlock set built around your companion: increased pet damage, increased pet armor and an eight-second enrage that makes your pet hit harder. The right pieces change what your build can do.
SPELL GEMS / YOUR BUILD, YOUR CHOICES
195 gems in the current playtest.
Damage, healing and defensive effects
that respond to what happens in combat.

Craft spell gems at the gem-cutting vendor and equip up to three in your character panel. Each gem adds a spell or effect that has a chance to activate on its combat trigger—often called a proc.
Commander spells are excluded from the gem catalog. Each gem has its own proc chance and cooldown.
Trigger a gem effect when a melee attack connects. Build around the close-range attacks you already use.
A successful ranged or spell hit can activate another effect, adding to your attack.
Taking a hit can trigger healing, protection or retaliation. Healing options include Lifebloom.
A qualifying heal cast can activate your equipped gem’s effect. Healing becomes part of your proc build.
One build, many approaches. Combine offense with a when-hit heal, or dedicate all three slots to different gems that share your main attack’s trigger.
THE ASCENSION RUNE / ENDGAME PROGRESSION
Raise the world’s challenge.
Give every upgrade a reason.

Choose or craft the gear you want to build around. Find the right stats, enchant and reforge your equipment, and choose your three spell gems. Equipment drops cap at Tier 20; the gear you invest in can keep growing as you push into higher Ascension ranks.
Monster health and damage increase. Higher ranks ask more of your equipment, defenses and build.
Monster kills, chests and statues award more gold as Ascension rises, helping fund your next investment.
Material yield increases with each Ascension rank. Rare nodes become more likely, while lower-grade nodes become less common.
Higher ranks increase the chance of recipe scrolls and equipment drops, including epic Tier 20 gear.
A HEAD START ON YOUR NEXT ITEM
Above Ascension 20, each additional rank adds one percentage point to the chance that an eligible epic Tier 20 drop receives a random enchant. Its starting level rolls from 1 to 10.
This enchant occupies a normal enchanting slot and remains upgradeable. It gives dropped gear a head start while preserving the value of gear you have crafted and invested in.
chance for an eligible epic Tier 20 drop to arrive with a level 1–10 enchant.
| Ascension | Chance |
|---|---|
| 20 | 0% |
| 30 | 10% |
| 40 | 20% |
| 60 | 40% |
Chance caps at 100%. Natural item stat rolls are separate from this enchant roll.
On the horizon: future areas will require specific Ascension ranks to enter. Those areas are not available yet.
These systems are available in private playtest builds. Balance continues to evolve during development.
A WORLD IN THE MAKING
From Greywood’s village life to the streets of Sunscar Keep, Kaldor’s regions bring gathering, services and adventure into the same world.
FROM THE PLAYTEST
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View full size ↗Screenshots from the current playtest. Visuals and content continue to evolve.
THE SYSTEMS YOU PLAY
A closer look at combat, the interface and character progression. Open each screenshot to inspect the details.
View full size ↗
View full size ↗
View full size ↗Choose an item and a stat, compare the possible improvement and see the cost before committing. Paid attempts improve the item, with costs increasing as you invest further.
Collect materials across the world, develop your tools through use and turn each gathering route into progress toward your next craft or upgrade.
THE ROAD AHEAD
Our goal is an experience that feels rewarding to explore, smooth to play and worth bringing friends into.
We are aiming to reach open beta in approximately six months. That is a development goal, not a confirmed launch date. Readiness will depend on testing, stability and the quality of the game.
Development outlook · September 2026NOW · PRIVATE PLAYTESTING
Test progression, combat and crafting in real play. Refine interfaces, improve loading and performance, and fix the issues playtesters find.
NEXT · MULTIPLAYER DEVELOPMENT
Build on the connection-testing foundation toward shared gameplay. Test hosting, synchronization and how the game’s systems work with other players.
Shared multiplayer gameplay is not available in the current foundation build.
TARGET · APPROXIMATELY SIX MONTHS
Expand testing when the game is ready for a wider audience. Open beta is not available yet; access details will be announced closer to that stage.
KALDOR STUDIOS
Explore the vision. Watch the world grow.
Back to the beginning